简介:

排行榜是游戏组件中必不可少的组件,设计一个可重用的排行榜是必不可少的,一个排行榜系统需要满足如下要求:

  • 排行榜一般是限制名次的,比如只为前100 名进行排名
  • 排行榜一般会有多种,比如等级排行榜、金币排行榜等
  • 有时排行榜需要定时更新,有时需要实时更新
  • 排行系统组件关系图:

创建排行榜

    rank_obj_mgr_t rank_obj_mgr
    rank_system_t  rank_system(&rank_obj_mgr);
    
    enum
    {
        LEVEL_RANK = 1
    };
    //!   等级排行榜, 排名前一百个
    rank_system.create_ranklist(LEVEL_RANK, 100);

典型的对象管理器的实现:

class rank_obj_mgr_t
{
public:
    virtual int add(long id, rank_obj_t* obj_)
    {
        return m_objs.insert(make_pair(id, obj_)).second == true? 0: -1;
    }
    virtual void del(long id_)
    {
        m_objs.erase(id_);
    }
    virtual rank_obj_t* find(long id_)
    {
        map<long, rank_obj_t*>::iterator it = m_objs.find(id_);
        return it != m_objs.end()? it->second: NULL;
    }

    template<typename T>
    void foreach(T func_)
    {
        for (map<long, rank_obj_t*>::iterator it = m_objs.begin(); it != m_objs.end(); ++it)
        {
            func_(it->second);
        }
    }

private:
    map<long, rank_obj_t*>    m_objs;
};

实体对象必须具有多个属性值:

class rank_obj_t
{
public:
    rank_obj_t():m_rank(0){}
    virtual ~rank_obj_t() {}
    virtual long get_attr(int AttrId)
    {
        if (AttrId == LEVEL_RANK) return 100; //! 示例代码而已
        return -1;
    }

    void set_rank(int attrid, int rank_) { m_rank = rank_; }
    int  get_rank(int attrId) const      { return m_rank; }
private:
    int m_rank;
};

定时排行的实现:

实际上是利用了multimap的有序性完成的

void ranklist_t::sort()
{
    m_ranklist_sort_map.clear();
    m_ranklist_cache_vt.clear();

    sort_functor_t func(m_attr_id, &m_ranklist_sort_map, m_max_rank_num);
    m_rank_obj_mgr->foreach(func);

    resort_ranklist(1, m_ranklist_sort_map.begin(), m_ranklist_sort_map.end());
}

实时排名的实现:

ranklist_t::sort_map_t::iterator ranklist_t::find(long attr_, rank_obj_t* obj_)
{
    pair<sort_map_t::iterator, sort_map_t::iterator> ret = m_ranklist_sort_map.equal_range(attr_);

    for (sort_map_t::iterator it=ret.first; it != ret.second; ++it)
    {
        if (it->second == obj_)
        {
            return it;
        }
    }
    return m_ranklist_sort_map.end();
}

int ranklist_t::update_obj(rank_obj_t* obj_)
{
    long now_attr = obj_->get_attr(m_attr_id);
    int old_rank  = obj_->get_rank(m_attr_id);

    if (0 == old_rank)//! 还未加入排行榜
    {
        sort_map_t::iterator it_new = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
        int now_rank = 1;
        if (it_new != m_ranklist_sort_map.begin())
        {
            sort_map_t::iterator ItTmp = it_new;
            sort_map_t::iterator ItBefore = -- ItTmp;
            now_rank = ItBefore->second->get_rank(m_attr_id) + 1;
        }
        resort_ranklist(now_rank, it_new, m_ranklist_sort_map.end());
        check_rank_num_limit();
        return -1;
    }

    //! 已经加入过排行榜,  检查排名是否发生变化
    //! 如果排名没有发生变化,直接返回
    
    //! 需要知道变化的开始、介绍的iterator, 以及从第几个排名开始变化
    long old_attr = m_ranklist_cache_vt[old_rank].old_attr;
    sort_map_t::iterator begin_change_it, end_change_it;
    int begin_change_rank = 1;

    if (now_attr >old_attr) //! 排名可能向前涨
    {
        if (is_first(old_rank) || now_attr <= m_ranklist_cache_vt[old_rank - 1].old_attr)
        {
            //!  排名不变
            return 0;
        }

        if (is_last(old_rank))//! 最后一名
        {
            sort_map_t::iterator tmp_it = find(old_attr, obj_);
            m_ranklist_sort_map.erase(tmp_it);
            begin_change_it = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
            end_change_it   = m_ranklist_sort_map.end();
        }
        else
        {
            rank_obj_t* next_obj = m_ranklist_cache_vt[old_rank + 1].rank_obj;
            sort_map_t::iterator tmp_it = find(old_attr, obj_);
            m_ranklist_sort_map.erase(tmp_it);
            begin_change_it = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
            end_change_it   = find(next_obj->get_attr(m_attr_id), next_obj);
        }
        //! 计算从第几个排名后开始发生变化
        if (begin_change_it == m_ranklist_sort_map.begin())
        {
            begin_change_rank = 1;
        }
        else
        {
            sort_map_t::iterator pre_it = begin_change_it;
            begin_change_rank = (++pre_it)->second->get_rank(m_attr_id) + 1;
        }
    }
    else//! 排名可能向后退
    {
        if (is_last(old_rank) || now_attr >= m_ranklist_cache_vt[old_rank + 1].old_attr)
        {
            //!  排名不变
            return 0;
        }
        
        if (is_first(old_rank))//! 最后一名
        {
            sort_map_t::iterator tmp_it = find(old_attr, obj_);
            m_ranklist_sort_map.erase(tmp_it);
            end_change_it   = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
            ++ end_change_it;
            begin_change_it = m_ranklist_sort_map.begin();
            begin_change_rank = 1;
        }
        else
        {
            rank_obj_t* pre_obj = m_ranklist_cache_vt[old_rank - 1].rank_obj;
            sort_map_t::iterator tmp_it = find(old_attr, obj_);
            m_ranklist_sort_map.erase(tmp_it);

            end_change_it   = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
            ++ end_change_it;
            begin_change_it = find(pre_obj->get_attr(m_attr_id), pre_obj);
        }
        
        //! 计算从第几个排名后开始发生变化
        begin_change_rank = old_rank;
    }

    resort_ranklist(begin_change_rank, begin_change_it, end_change_it);
    return -1;
}

int  ranklist_t::get_rank(int from_, int to_, vector<rank_obj_t*>& ret_)
{
    int begin = (from_ > 0 && (size_t)from_ < m_ranklist_cache_vt.size())? from_: 0;
    int end   = (to_ > 0 && (size_t)to_ < m_ranklist_cache_vt.size())? to_: 0;
    end  =  end > begin? end: begin;

    for (int i = begin - 1; i < end; ++i)
    {
        ret_.push_back(m_ranklist_cache_vt[i].rank_obj);
    }
    return 0;
}

void ranklist_t::resort_ranklist(int rank_, sort_map_t::iterator it_begin_, sort_map_t::iterator it_end_)
{
    rank_info_t tmp_info;

    for (sort_map_t::iterator it = it_begin_; it != it_end_; ++it)
    {
        tmp_info.rank     = rank_++;
        tmp_info.rank_obj = it->second;
        tmp_info.old_attr = tmp_info.rank_obj->get_attr(m_attr_id);
        tmp_info.rank_obj->set_rank(m_attr_id, tmp_info.rank);

        if (tmp_info.rank >= (int)m_ranklist_cache_vt.size())
        {
            m_ranklist_cache_vt.push_back(tmp_info);
        }
        else
        {
            m_ranklist_cache_vt[tmp_info.rank - 1] = tmp_info;
        }
    }
}

int ranklist_t::check_rank_num_limit()
{
    if (m_ranklist_cache_vt.size() <= (size_t)m_max_rank_num)
    {
        return 0;
    }
    m_ranklist_sort_map.erase(--(m_ranklist_sort_map.end()));
    m_ranklist_cache_vt.erase(m_ranklist_cache_vt.begin() + (m_ranklist_cache_vt.size() - 1));
    return -1;
}